In the world of The Frontier, monsters are everywhere and travellers should take care on the road day and night. And as bad as some monsters are, there’s nothing quite as dangerous as the demons that are waiting in the darkness to prey upon humanity’s weaknesses and cause destruction.
Demons are among the most feared and chaotic supernatural entities on The Frontier and here’s seven of the deadliest demons to run like hell from.
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A land of legends, gods and monsters, The Frontier has a history stretching back thousands of years and scholars of the world have debated tirelessly about timelines, facts and major events.
Generally, historians have come to the conclusion that the timeline on The Frontier should be plotted into six major eras. With that said, here’s an overview of the history of The Frontier along with commentary on some key events.
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Alcohol plays an important role across The Frontier, being one of the few things that connect people of all stations. A social lubricant, a hard earned reward at the end of a long day of toil, a commodity for the rich. Many faces for the same result and perhaps no form of alcohol is more revered on The Frontier than whisky.
Or, at least in the eyes of the Whisky Syndicate and the distillers who form the organisation. Read on to learn more about the group and what makes whisky such a sacred drink.
Continue reading “Nectar Of The Gods: Whisky Production And The Laws Of The Whisky Syndicate”
Comic Kitchen brings together food and fiction, creating a three-course meal based on characters from popular culture. This edition is based on The Hammer Of The Witches, Clay McNab from Tales Of The Frontier.
A rover, gunslinger and witch hunter, McNab’s taste in food can be described as rustic and simple. Read on to discover his menu.
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The Pop Culture Playlist tells the story of fictional characters through music, revealing motivations and personal choices. This edition focuses on Clay McNab from the Tales Of The Frontier series. An infamous witch hunter and complicated man, McNab has dedicated his life to exterminating the supernatural from The Frontier by any means necessary.
Here’s a list of tracks that describe the life of Clay McNab.
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You won’t get far in The Frontier without someone wishing you walk well into The Underealm and thrive in The Sunlight Meadows.
Or that you’ll be damned to the blackest pits of The Underealm. Or that you’ll be punished for your vices. Maybe you’ll overhear a conversation in a saloon about a hero who died well and he’s living his virtues in Eudon Hall.
A place of rebirth, punishment, penance and eternity, The Underealm is considered the world of the gods, so let’s dive deeper to see what it’s all about.
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What’s the right way to live? That’s a question that’s asked by many people on The Frontier. Some turn to religion for the answers, others to politics. And then there are those who use philosophy as a way to guide them.
There are three main philosophical schools on The Frontier: Mottelism, Indifferentism and Dubism. Each philosophy is focused on finding a path to the good life and each relies on different methods to get there.
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Religion on The Frontier is as vast and complex as the landscape itself, broken down into different belief systems and dogmas. When it comes to everyday frontiersmen and women, the dominant religion is polytheism and the belief in several gods known as the divinti.
Depending on the region, one of the divinti may hold more significance to the local population than others and here are all the major gods within the main Frontier pantheon:
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Magic is a big part of The Frontier, a kind of raw, intangible energy that permeates the world and a faction who harnesses it to the fullest extent are the witch clans. Feared, respected and worshiped (by some) in equal measure, the witch clans of The Frontier have their own internal politics and systems that have been built on centuries of tradition.
In this post, we’ll take a look at the types of witches to be found in the world, a couple of clan examples and what the lore surrounding them is.
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In all the great fantasy worlds, there’s usually a few characters or groups that act as the gateway into the rest of a series. In Lord Of The Rings, it’s The Fellowship. In A Song Of Ice and Fire, it’s the Starks. In The Greatcoats by Sebastien De Castell, it’s Falcio Val Mond and the rest of the Greatcoats.
In the world of The Frontier, it’s the Questers and the struggle of Clay McNab, one of the Order’s most accomplished warriors and the protagonist of At The Dead Of Dusk.
This article is an introduction to the Questers and what they represent in the wider context of The Frontier.
Continue reading “Who Are The Questers?”