Current television’s role in mass media carries considerable clout when it comes to informing and shaping public perceptions. Characters portrayed on the screen can quickly become stereotypes when certain themes keep repeating from show to show. Unfortunately, this appears to be the case with current television’s depiction of mental illness.
Every comic book needs a character to make it interesting. A spirited and entertaining character propagates your story very well. However, before creating a character you must decide an idea for your comic book.
One comic character I have grown to have a lot of respect for is the Martian Manhunter. While usually compared to Superman for their powers I think where the comparisons truly lie is in the topic of immigration. Superman was raised on Earth from infancy, never truly growing up as an alien. J’onn J’onzz meanwhile was born and raised on Mars with a job and was raising a family. In the Silver Age, Mars wasn’t yet a desolate wasteland and J’onn coming to Earth is more akin to going abroad.
A friend once told me, “your greatest strength is your greatest weakness… and conversely, your greatest weakness can also be your greatest strength.” This is a phrase that has stuck with me for decades, ringing true in both personal and professional settings. I myself was labeled a creative person at an early age.
In middle school I had a strong visual aesthetic, producing compelling photographs with just a tiny 110 camera and no training. I later began writing plays, doing documentary photography at a professional level, and eventually writing comics. But it was a long journey to fully embrace my creative side.
Due to societal pressure, I sought a ‘traditional’ office job. During my school years, creativity was not seen as a gift. It was something that was useful to children but not fully embraced by society, and certainly not something that could be marketed and turned into a million or even billion dollar business. Continue reading “Guest Post: Creativity As A Superpower, Creativity As A Curse”
Video games have become so immersive that the sound plays an essential part in the gaming experience. It might be complicated to explain it to your 80-year-old grandmother or the non-gaming folk but you can present it in this way – play them an action-packed film with subtitles and muted sound.
Even though they would be able to read what the actors are saying, no emotion or mood will be relayed, which would make the watching experience uninteresting and even disappointing.
When it comes to playing comic book-based or any type of video games, without quality speakers you might miss out on important audio cues and not to mention that the experience of playing horror games such as Silent Hill will not be complete without the sound to chill the bones. Continue reading “Guest Blog: How to Choose the Best Speakers for Comic Book Video Games”
While comics are best known for stories where brightly costumed superheroes triumph over evil, some of the best stories deal with the subtler darker elements of the supernatural hiding in the shadows of the modern world. Such is the case with the classic stories in the Top Cow Universe. Back in the 90s when superhero comics had stagnated and the Big Two were struggling to come up with new ideas, Top Cow produced two visually stunning dark fantasy titles that tapped into the zeitgeist of the period. I’m talking (of course) about Witchblade and The Darkness. Continue reading “Guest Blog: Top Cow: Illuminating One Of The Best Dark Fantasy Universes In Comics”
Over the past decade, superhero games have soared in popularity. The Batman Arkham series revolutionised combat for a new generation, while the most recent Spider-Man game offered a fresh take on the web-slinger and his supporting cast. But it could be argued there still hasn’t been a definitive Marvel game that focuses on the whole Marvel Universe. Rhys from Unknown Games has given his thoughts on how an Avengers game could work on future consoles. Continue reading “Guest Blog: Why There Should Be An Avengers Game”
The psychology of comic characters is a subject that I find fascinating. What makes superheroes want to save people? Why are supervillains hell bent on taking over the world? The motivations of superhumans are reflected by wider society. A character that represents the duality of a person is Venom. Laura Ferron explores the nature of Venom in relation to the Id, SuperEgo and Ego.
Continue reading “Guest Blog: Venom And The Id”
Understanding the psychology of a superhero is a good way of making them feel relatable. In the Marvel Cinematic Universe, Robert Downey Jr has done an incredible job of making the audience feel for Iron Man. Over a decade, fans have seen Tony Stark’s emotional journey play out. Laura Ferron offers some great insight into Iron Man’s psychology and his motivations for saving the world.
Continue reading “Guest Blog: Iron Man: A Wounded Heart And The Armour Of A Narcissist”
If you’ve been reading The Comic Vault for a while, you’ll have noticed that I enjoy combining my passion for comics with food. This has given rise to a segment called Comic Kitchen which involves designing a three course menu around a specific comic character. The menu is tailored to the character’s personality, history and location. Comics are arguably the hottest thing in the world right now and Comic Kitchen was started out of a love for the medium.
Now, I’m interested in getting other people involved in the project as a way to promote unique dishes and cultural menus. I’m putting a call out to chefs, bakers, food bloggers and business owners.